Quick Combat Reference

Step 1. Determine Ambush and Surprise.

Step 2. Determine Order of Battle—based upon each individuals’ (character or enemy) base COMBAT SKILL. The Narrator lists the characters and enemies involved within the Battle in order of highest to lowest COMBAT SKILL scores.

  • Combatants subtract their DEFENCE scores from their COMBAT SKILL before determining Order of Battle. This allows lightly-armoured heroes to seize the initiative through ease of movement.

Step 3. In each Combat Round:

  • Each player resolves their characters’ actions for the Combat Round. The narrator does the same for each enemy, in descending (highest score first) order of battle.

Players should think about what their characters want to do and describe their actions accordingly. As each Combat Round is usually a very short frame of time, often just 10 seconds and no more than 1 minute, each player should describe one particular action that they wish to perform based upon those listed below.

An action may involve one of the following:

A Ranged Combat Action: Ranged Combat Actions occur first.

  • Make a ranged attack.


A Close Combat Action: Close Combat Actions occur after all ranged combat has been resolved.

  • Attack—but only if you have not already inflicted damage against an Enemy during the round.


• Use a combat technique.


• Cast a magic spell.

In addition to a Combat Action (ranged or close), a character may also:

Move: An individual may move a distance appropriate to them and the duration of the Combat Round (both determined by the Narrator, typically one range increment). If the character is currently engaged in close combat, no movement is possible without successful Evading Combat.


Perform a Special Action: Special Actions are resolved at the same time as close combat actions.

  • Healing.
  • Perform any other action—picking a lock.
  • Use a Potion of Laumspur or other consumable.
  • Attempt to Evade combat.

Step 4. At the end of each Combat Round, all sides involved take the following action:

  • Ensure that all ENDURANCE loss or other effects resulting from the action have been recorded.

Step 5. If the combat is still in progress, return to Step 3.

Step 6. At the end of battle, resolve any outstanding effects and address any actions taking place after the conclusion of the battle (such as immediate healing, diseases, poisons or other consequences).

Quick Combat Reference

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